Encounters

Port Encounters

  • Social encounters
  • Sights & Sounds encounters
  • Overheard rumors
  • Side quests?

Jungle Encounters

Roll 1d6 every 4 hours (six times daily). On a roll of 1, roll below for an encounter.

3d6 Jungle Encounter
3 Jaguar or Crocodile (river) or hippo (river)
4 Terrain encounter
5 Ocelot or otter (river)
6 1d4 apes
7 1d6 Explorers
8 1d12 Loggers
9-11 Corpse
12 Terrain encounter
13-14 Insect swarm
15 1d6 monkeys
16 giant constrictor snake
17-18 1d4 snakes

Additional Options

  • Corpse encounters roll separately for salvageable equipment.
  • For NPC encounters, roll for disposition
  • Monkey encounters have a 1 in 3 chance for theft of an item
3d6 Terrain Encounter
3 River flood or rock slide
4-7 Path obstruction (delay or navigate around)
8-10 River crossing (roll again for encounter, ignore terrain encounters)
11 Fresh water source (spring, abandoned waterskin, rain catcher, etc)
12 Fruit baring tree
13-14 Rare plant(s) (large flower, tall tree, etc)
15 Hunter’s trap (1 in 3 chance of trapped animal)
16 Pit trap
17 Spider webs covering path (ability check to avoid walking through)
18 Weather change (Rain starts/stops, heat increases/decreases)

Mine Encounters

Mines are mysteriously devoid of life. This area is largely exploration based. Roll 1d12 every hour of exploration. On a roll of 1, roll below for an encounter.

3d6 Mine Encounter
3-4 Tremor
5-7 Spider webs covering path (ability check to avoid walking through)
8-10 Corpse
11 Sudden wind extinguishes unprotected light sources
12 Salvagable equipment
13 4d6 Bats
14 Active vein of …
15 Undead skeleton(s) (except on first exploration)
16 Spider drops onto random PC (ability check not to drop anything held)
17 Open pit
18 Tunnel collapse (ability check or take damage)

Cave Encounters

  • Crystals
  • Exotic fungi (phosphorescent?)
  • Cliff/Gorge
  • Ruins
  • Shelter
  • Vent shaft
  • Underground stream
  • Webs
  • Slime/molds
  • Carrion crawler
  • Giant insect
  • Spores
  • Grick
  • Chuul
  • Piercer
  • Living stone
  • Hook horror
  • Gelatinous Cube

Underwode Encounters

These should mirror the jungle encounters but be distorted and alien in nature.

  • Displacer beast
  • Girallon
  • Lizardfolk or grung or bullywogs
  • Dinosaurs
  • Wyvern
  • Carnivorous plant
  • Poisonous plant
  • Plant mimic
  • Scouts/Hunters or hunting party
  • Stirges
  • Mushroom people
  • Giant insect(s)
  • Edibles
  • Fresh water
  • Battery slime
  • Salvagable equipment
  • Corpse (futuristic gear)
  • Naga
  • Chitine
  • Cranium rats
  • Flail snail
  • Roper
  • Ettercap or other spider-like humanoid
  • Dryad?
  • Carnivorous slugs
  • Phase spiders

Canyon Encounters

  • Ogres/Fomorians/Ettins
  • Goblins
  • Quaggoth
  • Morlocks
  • Humanoid pets

Ruined City Encounters

  • Undead, lots of undead
  • Automatons
  • Gargoyles?
  • Mindflayer?

Labyrinth Encounters

  • Traps
  • Aboleth?
  • Aboleth thralls
  • Automatons
  • Mindflayer tadpoles?
  • Dopplegangers?

OSR Bestiaries