Encounters
Port Encounters
- Social encounters
- Sights & Sounds encounters
- Overheard rumors
- Side quests?
Jungle Encounters
Roll 1d6 every 4 hours (six times daily). On a roll of 1, roll below for an encounter.
| 3d6 | Jungle Encounter |
|---|---|
| 3 | Jaguar or Crocodile (river) or hippo (river) |
| 4 | Terrain encounter |
| 5 | Ocelot or otter (river) |
| 6 | 1d4 apes |
| 7 | 1d6 Explorers |
| 8 | 1d12 Loggers |
| 9-11 | Corpse |
| 12 | Terrain encounter |
| 13-14 | Insect swarm |
| 15 | 1d6 monkeys |
| 16 | giant constrictor snake |
| 17-18 | 1d4 snakes |
Additional Options
- Corpse encounters roll separately for salvageable equipment.
- For NPC encounters, roll for disposition
- Monkey encounters have a 1 in 3 chance for theft of an item
| 3d6 | Terrain Encounter |
|---|---|
| 3 | River flood or rock slide |
| 4-7 | Path obstruction (delay or navigate around) |
| 8-10 | River crossing (roll again for encounter, ignore terrain encounters) |
| 11 | Fresh water source (spring, abandoned waterskin, rain catcher, etc) |
| 12 | Fruit baring tree |
| 13-14 | Rare plant(s) (large flower, tall tree, etc) |
| 15 | Hunter’s trap (1 in 3 chance of trapped animal) |
| 16 | Pit trap |
| 17 | Spider webs covering path (ability check to avoid walking through) |
| 18 | Weather change (Rain starts/stops, heat increases/decreases) |
Mine Encounters
Mines are mysteriously devoid of life. This area is largely exploration based. Roll 1d12 every hour of exploration. On a roll of 1, roll below for an encounter.
| 3d6 | Mine Encounter |
|---|---|
| 3-4 | Tremor |
| 5-7 | Spider webs covering path (ability check to avoid walking through) |
| 8-10 | Corpse |
| 11 | Sudden wind extinguishes unprotected light sources |
| 12 | Salvagable equipment |
| 13 | 4d6 Bats |
| 14 | Active vein of … |
| 15 | Undead skeleton(s) (except on first exploration) |
| 16 | Spider drops onto random PC (ability check not to drop anything held) |
| 17 | Open pit |
| 18 | Tunnel collapse (ability check or take damage) |
Cave Encounters
- Crystals
- Exotic fungi (phosphorescent?)
- Cliff/Gorge
- Ruins
- Shelter
- Vent shaft
- Underground stream
- Webs
- Slime/molds
- Carrion crawler
- Giant insect
- Spores
- Grick
- Chuul
- Piercer
- Living stone
- Hook horror
- Gelatinous Cube
Underwode Encounters
These should mirror the jungle encounters but be distorted and alien in nature.
- Displacer beast
- Girallon
- Lizardfolk or grung or bullywogs
- Dinosaurs
- Wyvern
- Carnivorous plant
- Poisonous plant
- Plant mimic
- Scouts/Hunters or hunting party
- Stirges
- Mushroom people
- Giant insect(s)
- Edibles
- Fresh water
- Battery slime
- Salvagable equipment
- Corpse (futuristic gear)
- Naga
- Chitine
- Cranium rats
- Flail snail
- Roper
- Ettercap or other spider-like humanoid
- Dryad?
- Carnivorous slugs
- Phase spiders
Canyon Encounters
- Ogres/Fomorians/Ettins
- Goblins
- Quaggoth
- Morlocks
- Humanoid pets
Ruined City Encounters
- Undead, lots of undead
- Automatons
- Gargoyles?
- Mindflayer?
Labyrinth Encounters
- Traps
- Aboleth?
- Aboleth thralls
- Automatons
- Mindflayer tadpoles?
- Dopplegangers?