Attacking
- attack vs enemy defense score
- defend vs enemy attack score
- armor die provides damage reduction
- if armor die rolls 1-2 reduce die (1d8->1d6->1d4)
- take damage from any excess
- if max damage (ex: 6 on 1d6) roll for injury
Injuries
- bleeding (lose 1 HP/round)
- weakened (-1 to attack)
- hampered (-1 to dodge)
- slowed (-10 to movement)
- blinded (disadvantage on attack and dodge)
- sundered (armor broken, shield first then armor)
alternates
- HP and armor absorb damage
- damage beyond that affects ability scores