Abilities
Category | Name | Description |
---|---|---|
Physical | Muscle | strength and fitness |
Agility | ability to respond quickly | |
Fortitude | health and pain tolerance | |
Mental | Acuity | perceptive senses (sight, hearing) |
Insight | intuition and wisdom | |
Intellect | general intelligence and abstract thinking | |
Will | Courage | mental fortitude and resistance to fear |
Magnetism | ability to attract others and inspire confidence | |
Spirit | capacity for and resistance to magical forces |
Generating Abilities * Each ability has a bonus or penalty ranging from -5 to +5 * Each ability starts at 0 * No more than one ability can be +4 to start * A new character has 10 points to spend to adjust any ability up to a max of +3 * Reducing a starting ability allows the player to spend those points elsewhere * No starting ability may be less than -2
Optional Rules * For increased challenge, reduce starting points to 8 (and set min to -3) * For decreased challenge, increase starting points to 12 (and set min to -1)
Alternate
- 4 abilities scores: strength, agility, acuity, will