Abilities

Category Name Description
Physical Muscle strength and fitness
Agility ability to respond quickly
Fortitude health and pain tolerance
Mental Acuity perceptive senses (sight, hearing)
Insight intuition and wisdom
Intellect general intelligence and abstract thinking
Will Courage mental fortitude and resistance to fear
Magnetism ability to attract others and inspire confidence
Spirit capacity for and resistance to magical forces

Generating Abilities * Each ability has a bonus or penalty ranging from -5 to +5 * Each ability starts at 0 * No more than one ability can be +4 to start * A new character has 10 points to spend to adjust any ability up to a max of +3 * Reducing a starting ability allows the player to spend those points elsewhere * No starting ability may be less than -2

Optional Rules * For increased challenge, reduce starting points to 8 (and set min to -3) * For decreased challenge, increase starting points to 12 (and set min to -1)

Alternate

  • 4 abilities scores: strength, agility, acuity, will